Donnerstag, 30. Oktober 2014

Dienstag, 15. Juli 2014

Pokemonkarte des Monats: Mewtu/Mewtwo von Legendäre Schätze/Legendary Treasures


Das ist meine erste deutsche Kartenanalyse :). That was my first German Card analysis :).



Heute ist wieder mal Zeit euch eine Karte vorzustellen. Es handelt sich dieses mal um die Pokemonkarte Mewtwo vom Set Legendäre Schätze. Die Seltenheit der Karte ist Holo. Es ist eine Basis Pokemon Karte. Basis Pokemon Karten sind Pokemon Karten die man von der Hand spielen kann ohne jegliche Entwicklung (Phase 1 oder 2). Mewtwo ist ein Psycho Pokemon was man Rechts oben sehr gut erkennen kann. Die Karte beträgt 120 KP (Kraftpunkte). Es hat eine Schwäche gegen Typ Psycho auch wenn es selber ein Psycho Pokemon ist. Um Mewtwo auf die Bank zurückzuziehen muss man 2 farblose Energien (durch Rückzugskosten) ablegen. Das heißt jegliche 2 Energie Karten oder eine Spezial Doppel Farblos Energie (was das ganze einfacher macht) in das eigene Ablagestapel legen.

Mewtwo´s Attacken:

Power Edge: Der Schaden beträgt 30 SP (Schadenspunkte). Um diese Attacke zu verwenden braucht man zwei beliebige oder eine Doppel Farblos Energie. Diese Attacke ist ganz geschickt gegen schwächere, später gefährlichere Pokemon durch Entwicklung, wie z,b Leofeo oder Unratütox einzusetzen. Noch geschickter ist es dieses Pokemon mit einem Muskelband auszurüsten und das verteidigende Pokemon (wenn es stärker ist und mehr KP hat) wie beispielsweise ein Suicune das die Ability/Fähigkeit hat von keinem EX Pokemon angegriffen zu werden mit z.b einem Hypnotoxiclaser zu vergiften und es dann durch diese 2 Items two hit K.Oen.



Psyslash: Die Attacke Psyslash von Mewtwo benötigt 2 Psycho und 2 beliebige Energien. Es hat einen hohen Damage/Schaden für Pokemon Karten mit hohen KP(Kraftpunkten). Der Schaden beträgt 120 SP (Schadenspunkte). Nach jedem Angriff muss aber 2 Energiekarten von Mewtwo abgelegt werden. Diese könnte man mit einer weiteren Doppel Farblos Energie problemlos Wiederherstellen.


Das war meine Kartenanalyse. Ich hoffe es hat euch gefallen und ich würde mich über ein Feedback freuen :) (Positiv und natürlich auch Negativ!,
inform von Tipps geben :D)

Ihr könnt mir gerne schreiben, wenn ihr Fragen habt und mir neue Tipps für die zukünftigen Kartenanalysen geben :)


Euer AhmetHDGamer 17. ;)


Samstag, 9. November 2013

Pokemon Card of the Day: Charizard reprint (Stormfront)


Today's Pokemon Card of the Day is Charizard from the Stormfront set. This card is a reprint card and you can tell that because it is a regular holographic card but the number of the card is more than the number of cards in the set. This card is an exact replica of the Base Set Charizard card with the only difference being the artwork. This is a stage 2 Pokemon card and it has an hp of 120 which is average at best for a Pokemon of this caliber. A x2 weakness to water type Pokemon is expected and surprisingly it has a -30 resistance to fighting type Pokemon. Charizard does have about an average retreat cost of 3 colorless energy cards, so you can retreat Charizard and stll have one energy card on it. Charizard's Poke-Body is called Energy Burn and it says that all energy attached to Charizard is fire energy. So if you want to wait and only use Charizard you can use its Poke-Body and be pretty much able to use Charizard in any deck you want. Charizard's only move is called Fire Spin and for 4 energy cards, all fire energy, you can do 120 hp damage which will knock just about any Pokemon card out. But you also have to discard two energy cards from Charizard when you use this move, so you'll only be able to attack with Charizard ever other turn if you have sufficient energy cards in your hand to attach one to it each turn. As far as strategy it is very straightforward since it only has one move, I would actually stack up energy cards on Charizard on the bench before I put it into play so you can use Fire Spin more than every other turn. So thanks for reading today's review and make sure and stay tuned for tomorrow's review.

Montag, 3. Juni 2013

Zapdos EX -- Plasma Storm Pokemon Card Review

Zapdos EX Plasma Storm Pokemon Card

Pokemon Card Overview:
Today's Pokemon Card Review is of Zapdos EX from the Plasma Storm Pokemon Card Set.  Zapdos is a basic, EX, lightning type Pokemon card with an hp of 170. It has a x2 weakness to lightning type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost.  Zapdos EX does not have an Ability but it does have two moves.  The first move it has is called Agility, this move requires two energy cards, one each of lightning and colorless, and does 30 damage, plus if you get a heads when you flip a coin all effects of an attack by your opponent's Pokemon during their next turn on Zapdos is prevented.  Zapdos's second move is called Powervolt, this move requires four energy cards, two each of lightning and colorless, and does 80 damage plus 40 more damage if Zapdos EX has any Plasma Energy cards attached to it.

Pokemon Card Strategy:
So as far as strategy goes, because Zapdos EX is a basic Pokemon card you won't need to use any other cards with this card.  But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one.  Right off the bat, whatever deck you have this card in you'll want to include 4 Plasma Energy cards in it so that Zapdos's Power Flame move will do 120 damage per turn.  If this strategy seems eerily similar to the Moltres EX review from this set that is because these two cards are quite similar, they are just different types of Pokemon.  So I would recommend keeping Zapdos on the bench, putting 4 energy cards on it, at least one Plasma energy, and then moving it into the active Pokemon spot after that and using Powervolt every turn.  Even if you put this Pokemon card in the active Pokemon spot to start the game, you can easily wait a turn before attacking and still survive quite awhile just using Agility, especially if you flip a few heads.  This card is definitely a must have card for a lightning type deck because it packs such a wallop and it is only a basic Pokemon card so you won't have to include this card with any others.  I would suggest pairing this card with Moltres EX and building a fire and lightning type deck, that way you would have two very powerful Pokemon cards in your deck that both do 120 damage per turn.

Pokemon Card Rating: 
I would give this card a 4 out of 5 rating.  In my opinion, this is an above average EX Pokemon card.  It has a very solid hp, surprisingly low retreat cost, one decent move that will become pretty good with some luck, and one awesome move.  You really can't go wrong by using this card in your deck, because as soon as you get four energy cards on Zapdos, the game will be over because this move will one hit KO most Pokemon and all Pokemon in two turns.  This is definitely an EX card that you'll want to use in your deck and will definitely dominate.

Samstag, 12. Januar 2013

Keldeo EX Full Art -- Boundaries Crossed Pokemon Card Review

Keldeo EX Full Art Boundaries Crossed Pokemon Card

General description:
Keldeo-EX is possibly one of the most metagame defining cards introduced in Boundaries Crossed. An amazing Ability, a decent attack, a hardly-used type as a Weakness, and a great combo makes Keldeo-EX one of the best cards in the format.

Uses:
Well, if you have played the Pokemon Trading Card Game recently, then this section requires no further explanation. Anyways, Keldeo-EX main use is being another attacker. Rush In allows it to switch out a damaged or undesired attacker without drawbacks and use Secret Sword. It's tyiping also allows it to OHKO a Landorus-EX without an Eviolite attached to it, assuming it has 2 Water/Prism/Blend(WLFM) Energy attached to it.

Strategies and game play:
Rush In is a great Ability, switching out damaged attackers and Catchered Pokemon with no drawbacks, allowing it to then attack whatever Pokemon that is in front of it.

It's attack, Secret Sword is a very powerful attack, doing 50 for 3 Energy, and 20 more for each Water Energy attached to it. With a DCE, Keldeo-EX can KO some weakened Pokemon-EX. And with 3 Water Energy, it does 110 damage, enough to knock out any Pokemon-EX with an Eviolite. This damage, however, can be hard to do without the help of Blastoise, in it's own deck, though.

Combos with other cards:
The obvious one would be Blastoise, with Blastoise powering Keldeo-EX to do massive amounts of damage with Secret Sword.

Super Scoop Up is another obvious one. Using Super Scoop Up to reset the damage done by opponents to your own Pokemon makes it very hard for your opponent to do damage, preventing them from taking prizes and constantly returning Keldeo-EX to the bench and powering it up again. However, the time and effort required to set it up makes the combo only usable with Blastoise, and the flip may fail you.

Now, any other Energy accelerator may work, though not as effeciently as Blastoise. Hydregion can be used with Prism Energy, moving it to Keldeo-EX to do about 90 damage, allowing it to counter the deck's biggest threat, Landorus-EX. Ho-Oh-EX can also be used in conjuction with Energy Switch, with Ho-Oh-EX's Rebirth, accelerating Energy, then using Energy Switch to move the Energy to Keldeo EX.

It also combos with RayEels, using Rush In to get into the Active spot, then using Eelektrik's Dynamotor to charge up another Pokemon, then retreating it with it's cheap 1 Energy Retreat Cost when Skyarrow Bridge is up. It also eliminates Landorus-EX with 2 Blend/Prism Energy, making it a great tech to free up space for.

Finally, Energy Switch allows Keldeo-EX to be used in a few more decks, as it switches an Energy from a Pokemon to Keldeo-EX, being able to power it up quickly and then attacking with it after it uses Rush In.

Ways to counteract it: 
The first thing that you will notice is it's Grass Weakness. Teching Shaymin-EX or Bad Virizion into the deck can hit Keldeo-EX and OHKO it. However, Shaymin-EX has low HP for an EX, so you must be careful when pulling it out, and also needs at least 2 prizes to be taken to OHKO it. Any other Pokemon that can OHKO it is also good, if it is used by Blastoise.

When not with Blastoise, anything that 2HKOs it can just easily take it down, though if you really need to you probably should use Mewtwo, Bouffalant, ot Terrakion and it's EX counterpart since the only deck this would be a priority on is a Landorus deck.

The last way to counter it is with Hammers and Garbodor, when not with Blastoise. These take away the Energy acceleration benefits and leave it stuck in the active, allowing another Pokemon to easily KO it, though this way, you might as well use Darkrai/Hammers or a Garbodor deck.

Strengths/Pros:
*Rush In is extremely useful
*Secret Sword does a lot of damage
*Combos well with Blastoise
*Hard to OHKO and take Prizes from it
*Great non-existant Weakness

Weaknesses/Cons:
*High retreat cost when needing to retreat to another Pokemon
*Special Energy hog when not with Blastoise

Variations:
The same as Mewtwo-EX, except for it's not-released status as a tin promo, which would certainly help players.

Sonntag, 6. Januar 2013

Pokemon Card of the Day: Feraligatr Prime (Heart Gold/Soul Silver)


Today I´m reviewing an incredibly hyped card from the HeartGold and SoulSilver set, Feraligatr Prime.

Back when the game first started in 1998, Base Set Blastoise was printed. Blastoise's Pokemon Power, Rain Dance, allowed for multiple Water Energy drops per turn, allowing the player to power up their big hitters ridiculously fast. Combine this with the absurdly powerful Trainers from Base Set and a few other friends along the way like Suicune ex, and Rain Dance is considered by many to be one of the best and most important deck archetypes in the Pokemon TCG.

Let us now look at HeartGold and SoulSilver, and Feraligatr Prime. For the first time since Wizards of the Coast were in charge of the game, Rain Dance has been reprinted in its original glory. But how will it do in our current metagame? Chances are, a pretty good Rain Dance deck could happen, even though we don't have the old Trainers. Immediate combos with Feraligatr Prime that come to mind are Lumineon MT, Lapras PL, or even Starmie HGSS as main attackers, and Delibird HGSS for card draw. Even more fun happens when the new Reviving Legends set comes out in the US, as Lanturn Prime is going to combo fantastically with Rain Dance.

As for Feraligatr's non-Power stats, it has 140 HP, which is pretty good for a Stage 2. Grass Weakness isn't too bad to have right now, but if this deck's popularity takes off, people will start playing potent Grass decks again in a tournament setting like Jumpluff and Meganium Prime. No Resistance is too bad, and a Retreat Cost of 3 is expensive, so hopefully you won't be retreating too much.

Other than Rain Dance, Feraligatr has a single attack. Hydro Crunch deals 60 damage plus 10 damage for each damage counter on the Defending Pokemon for [WWWW]. While the cost looks really expensive (and it is), Rain Dance powers this up very quickly and allows you to hit hard soon. While 60 damage for 4 energy is pretty bad on its own, Feraligatr can score many two-hit KOs because of the damage-increasing effect. Overall quite a solid choice.

Samstag, 5. Januar 2013

Kyurem EX -- Next Destinies Set Pokemon Card Review

Kyurem EX Next Destinies Pokemon Card

Pokemon Card Overview:
Today's Pokemon Card Review is of Kyurem EX from the Next Destinies set. This is a basic, EX, water type Pokemon card with an hp of 180. It has a x2 weakness to metal type Pokemon, no resistance type, and a three colorless energy card retreat cost. Kyurem EX doesn't have an Ability but it does have two moves, the first move is called Frozen Wings which takes three energy cards, two colorless and one water, and does 60 damage and lets you remove a special energy card from the defending Pokemon if they have one attached. Kyurem's second move is called Hail Blizzard and for four energy cards, two each of water and colorless, it does 120 damage, however Hail Blizzard can't be used two turns in a row.

Attacks:
Kyurem EX is equipped with two attacks: Frozen Wings and Hail Blizzard. Frozen Wings, for the cost of WCC, does 60 damage (stupid power creep… that used to be good!). The attack does, however, have a very interesting effect that discards a Special Energy attached to the Defending Pokemon.While that is outclassed by Lost Remover (big time), it does mean that you can discard opposing DCE’s and (soon to be popular) Special Darkness Energies while under Item Lock. Not only does this weaken CMT, it also weakens Dark.dec (as it will use Special Darkness energies); its entire Energy acceleration is using Trainer-Items!Kyurem EX‘s second attack, Hail Blizzard, costs two Water and two Colorless Energies, just like Reshiram EX and Zekrom EX! Let’s hope it’s equally as good.…It’s not. Hail Blizzard does a low 120 damage (well, low considering its Energy cost). To make things even worse, you can’t use the attack next turn! Ugh. But while this does sound like a very, very mediocre attack, believe it or not, it actually can be useful! Hitting hard while discarding Special Energies every other turn is actually very effective. But what would you use it with?

Uses:
First off, the underestimated KyuGatr. KyuGatr uses Kyurem NVI, Kyurem EX, and Feraligatr Prime. It’s basically like ReshiBoar, but with Water Pokemon. KyuGatr actually made two different top cut spots at Regionals: Top 16 in Ontario, Canada, and Top 32 in Pleasanton, California.The Californian KyuGatr also ran Magnezone Prime, both as a form of draw, and to pound hard when you need to. Either way, KyuGatr is highly overlooked, and, if played right, can actually do quite well.Secondly, Kyurem EX was used in Myles O’Neill‘s EX Corners. Myles did a great job explaining all the intricacies of the deck, so you should definitely take a look at the article if you haven’t already. Basically, the deck is a complete anti-meta deck, running plenty of Mewtwos, Terrakions, Kyurem EXs, and a full playset of Prism Energy, as well as the singleton Reshiram EX for hard hits and Zapdos NXD for sniping.Now, I’d like to post a list, but I haven’t played a Six Corners variant since before States. By the way, since Dark Explorers is coming out soon, so you might want to make some room for Darkrai EX and Tornadus EX.[Editor's Note: Kyurem EX/Mewtwo EX/Terrakion NVI made Top 4 at Philadelphia Regionals in Masters, so that's another deck to look at too, which abuses its high HP using Super Scoop Up and Exp. Share to speed it up.]


Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Kyurem EX from the Next Destinies set, stay tuned for tomorrow's card review of Feraligatr Prime from the Heartgold&Soulsilver set.